For HELLRAID weapon degradation should have been ditched entirely given the maximum playtime of a run of only 60 mins. Many game mechanics of DYING LIGHT don't make sense here: parkours and scaling walls feels out of place, the limited durability of swords and weapons, while yes, a makeshift club or ripping an iron bar off the wall would have a limited durability, for a sword or mace crafted by a blacksmith to break after a few swings - let's say that blacksmith has the wrong job. They basically ripped the skin off 2013's HELLRAID and left the soul behind. This is DYING LIGHT with a new paint job. What I did not care for however is that no gameplay mechanic were added. The Gothic atmosphere, the creature sounds and design all are top notch. What HELLRAID nails is the atmosphere - few games come close. HELLRAID offers dark fantasy hack & slash, and it is refreshing to have a dark fantasy hack & slash that isn't either a DIABLO or DARK SOULS clone, so that's a plus. Unfortunately it kind of is just a stripped-down demo version of what HELLRAID was supposed to be. I still wish we'd gotten what we were promised in 2013/2014, I still wish Techland would cancel DYING LIGHT 2 in favor of a full HELLRAID game (we really don't need another zombie game set in the present day, but we really could use a modern day successor to WITCHAVEN), but apparently this is the best we're gonna get. ![]() ![]() Once the DISAPPOINTMENT wears off, this is actually fun! After being very disappointed at its initial release I actually played through Once the DISAPPOINTMENT wears off, this is actually fun! After being very disappointed at its initial release I actually played through HELLRAID completely.
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